A downloadable book

Lightweight and Easy-to-Use: A Cross-Platform 2D/3D Game Creation Tool

No alt text provided for this image

Cocos Creator is a content creation-focused, scripted, component-based and data-driven game development tool. It features an easy-to-use content production workflow and a powerful developer tool suite for implementing game logic and high-performance game effects. In keeping with Cocos's usual product features like open-source, easy-to-use, high-performance and cross-platform, this new game engine is designed to be the new choice for developers to create 2D and 3D games.

Apart from publishing games to the traditional platforms like iOS, Android, Windows, and Mac OS X, Cocos Creator also allows game developers to build their games and apps for over 20+ different platforms, including Facebook, TikTok, WeChat, and many instant gaming platforms from major phone companies, including Huawei, Xiaomi and Samsung!

Complete Functional Features

No alt text provided for this image

Powerful Editor Included

  • Real-time game preview and debugging.
  • A new resource system with enhanced support for large projects.
  • Designer-friendly. Allowing designers to be deeply involved in the game development process.
  • A powerful animation editor that drives everything.
  • A powerful plug-in system.

Performance and Frameworks

  • A multi-rendering backend framework with 100% support with Vulkan, Metal, WebGL 1.0, WebGL, and further support for other platforms.
  • Future-proof design of the underlying rendering API.
  • Command Buffer-based rendering data submission.
  • High-performance HDR rendering.
  • Ultra-efficient GPU Driven skeletal animation.
  • Auto-packing and auto-batching for 2D games.

2D and 3D

  • Support for both 2D and 3D game development, with features to meet the specific needs of your various game genres.
  • The editor experience and engine performance for pure 2D games is deeply optimized, with built-in support for 2D development middleware such as Spine, DragonBones, TiledMap, Box2D and Texture Packer.

Open Source Engine

  • Cocos Creator's engine is fully open source and continues the benefits of Cocos2d-x's customizability, embeddability, ease of learning and small package size.

Cross-Platform

  • With deep support for all major platforms, games can be quickly published to iOS, Android, Windows, Mac, Web, and every mini-game platform, allowing you to maximize the visibility and the success probably of your game.
  • A pure JavaScript engine runtime is provided on web and instant game platforms for better performance and smaller package sizes. On other native platforms, the underlying framework is implemented in C++ to provide greater runtime efficiency.

TypeScript

  • You can use TypeScript to develop games, quickly preview and debug on real machines, and update your published games.

Leave a comment

Log in with itch.io to leave a comment.